Last year, after the horrific Sandy Hook Elementary shootings, President Barack Obama ordered the CDC to devote $10 million to studying the links between violent video games and real-life violence among teens. Except now it’s looking like the money wasn’t allocated and the studies haven’t started.
Gamasutra’s Mike Rose takes a long, deep look at what happened to that proposed research — as well as the findings of Connecticut State Investigators, who revealed that Sandy Hook shooter Adam Lanza wasn’t all that much of a gamer, despite the hysterical headlines that came out in the days after the attack.
Probably my favorite section is on the concept of moral panics, and the moral panic currently in effect on violent games. Rose writes:
However you look at it, the mainstream media’s obsession with painting violent video games in a bad light plays a massive role in both scaring the general public, and pushing governments to consider video games some kind of threat. Who cares that it’s all based on conjecture, and past research has failed to find any link between violence in video games and real-life — the media is very much in charge, and the White House’s response last January proves this.
“We’ll get the moral panic from them when we pry it from their cold, dead hands, to paraphrase our friends in another industry,” [International Game Developers Association]’s Daniel Greenberg notes. “They will never willingly give up this moral panic, because they don’t have a lot of moral panics left. Video games are still widely available for that, so the media isn’t going to want to give that up, because if it bleeds, it leads. Even if it’s bleeding electronic pixels.”
It’s a well-done look at the state of research, politics and video games. I wish I’d written it! Please check out the whole thing.