28 percent blame games for Sandy Hook. Sort of.


A memorial to Sandy Hook. Photo by Flickr user NorthEndWaterfront.com.

With all this talk of violent video games, it’s about time someone asked the real experts — random newspaper readers — whether games cause mass shootings like Sandy Hook. Thank goodness NJ.com did.

The poll headline asks, “Do you blame video games, movies for tragedies like Newtown shooting?” But the actual poll asked something different: “Will you limit violent content for your kids?”

28.4 percent said: “Yes. I returned video games on my kids’ holiday gift list and talked to them about violence.”

A sensible 57.7 percent said: “No. There is no link between entertainment and kids behavior.”

And another 14 percent said: “I don’t think movies are to blame, but I will try anything to end violence,” which is about like saying “yes,” considering that the end result is the same: people getting rid of video games because of the shooting, even though there’s no link between the two.

People are entitled to get rid of things in their own homes they think are harmful if they want to, but it’s too bad they’re going on misguided science and gut instincts, rather than actual facts.

Don’t even get me started on the drive to destroy violent games in Connecticut. Actually, do; I’ll have more on that plan later this week.

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One response to “28 percent blame games for Sandy Hook. Sort of.

  1. Pingback: Violent video games and a statistics lesson | Backward Messages

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