Call of Duty: Modern Warfare 2 alone has sold more than 20 million copies worldwide. What makes this series so popular?
Ten years ago, a group of men working with Al-Quaeda hijacked four American airplanes. They crashed two of them into the World Trade Center towers in New York, toppling them. A third crashed at the Pentagon, and a fourth crashed over Pennsylvania. Within weeks, American troops had invaded Afghanistan and declared war on the Taliban. By 2003, the military had moved into Iraq as well. A decade of messy, complicated war followed.
It may be no surprise, then, that the Call of Duty franchise has become one of the all-time best-selling video game series during this decade. Many Americans were justifiably angry, but couldn’t go to war themselves. Others wondered what our soldiers were going through, but the news reports just weren’t enough. The Call of Duty games feed just those kinds of emotions, providing lifelike and detailed versions of military operations in spots around the globe.
As the world looked back this month on September 11, 2001, The Denver Post’s John Wenzel spoke up for Call of Duty, saying the games helped players make sense of the terrorist attacks:
Instead of promising escapism, they provided an outlet for ordinary Americans to vent their rage and frustration by aiming virtual weapons at otherwise nebulous foreign enemies.
Video-game environments are entertaining and tidily self-contained — unlike real war, where the blood lingers long after players switch off the Xbox 360. But as funhouse mirrors of the past decade, “Call of Duty” and other war games have reflected a certain distorted collective therapy that, at times, makes for an eerily lifelike portrait of the aggression and anxiety that violence breeds.
The new Call of Duty game, Modern Warfare 3, is due out next month and is likely to be a top seller at Christmas. The #2 holiday pick is another military game, Gears of War 3. Clearly there’s a hunger for war games in this long era of military exercises in far-flung places.
With such brisk sales, it’s inevitable that some teens and younger kids will play Call of Duty. And there are some who say they shouldn’t. But kids were just as effected by the terrorist attacks and the vagueries of war as adults were — and they have a right to explore these ideas as well.
Call of Duty players: what attracted you to the game? Did playing it help you process the 9/11 attacks or the “War on Terror” in any way? Has it helped you understand your feelings about war and military action better?